TEAM PROJECT: SUMO SHOWDOWN MINIGAME (VIDEO LINK)

ROLE: DESIGN, VIDEO EDITING

Created in 2010 for New Media Team Project, a 20 week course in which I worked with seven other people (New Media Design and New Media Development majors alike). Our team did an interactive installation titled "Sketchbox" where the user(s) controlled the game by means of moving around in different directions. We had a total of four different minigames, and Sumo Showdown was the minigame I personally came up with, as a result I was given the task of designing the comps for the game. The first image shows the final comp, while the second shows the process I went through to get to the final version. The final two images are the interactive icon/logo I designed for when the game is selected from the hub world screen. In this game each user controls a different sumo wrestler by moving left and right. The more food you collect, the fatter you get, and after the alotted time is up, whoever had the most food wins. However, there are also objects which can stun you and 'take away' from what you've already collected - these are all non-food items such as bombs and knives.




MINIMALIST POSTERS: DISNEY

ROLE: EVERYTHING

For this assignment we were given total freedom, the only objective was to create a piece we'd like to add to our portfolios. I have always been a fan of Disney movies, and I couldn't think of a better way to end this class then remake a set of Disney movie posters using a minimalist style. This style was inspired by a series I saw someone online do for popular TV shows. These were all created in Photoshop CS4.




DYNAMIC PERSUASION DESIGN: NARRATIVE BOARDS

ROLE: EVERYTHING

Created as the final project for Dynamic Persuasion Design, the goal was to create narrative. I was inspired by a stop motion piece where an apple seed traveled from being part of an apple on tree to being part of the human digestive system. These are the flushed out boards for the journey of a dandelion seed, from weed to air/water to ground to becoming a new weed. Created in Photoshop CS4.




DYNAMIC TYPOGRAPHY: TV INTRO BOARDS

ROLE: EVERYTHING

Created as the final project for Dynamic Typography, the goal was to create a fake television introduction. My design inspiration came from the opening titles to the movie Juno and the sketch-style of the characters in the Nintendo DS game Hotel Dusk. I chose to create an intro about a typical after school club focusing around a bunch of students with different art talents who all manage to come together despite their differences. These are the flushed out boards created in Photoshop CS3.